Wednesday, March 23, 2011

a lost Wall-e

Usability is a big part of design. I had an Information Design class that I really enjoyed. It allowed me to look at my ideas not only as the designer, but I had to put myself in the shoes of the user to make sure that my end-to-end experience was complete and accurate.
In this small assignment, we were asked to walk from our classroom to a restaurant down the street in the mind of a particular user. We drew names from a hat and I was excited to find that I pulled the Disney and Pixar character, Wall-e. So, I channeled one of my favorite characters and was on my way. I kept in mind that Wall-e wouldn’t know much about the world around him because the Earth he knew was mounds of garbage and solitude. I kept it simple, showed him things that he'd be familiar with (i.e. fire extinguisher) and used it all to create a map for him so that he would make it to Eve in time for dinner.Again, it wasn't a big assignment as far as marks go, but I enjoyed it.




*The light at the cross walk was censored so that when Wall-e would cruise by,it would make a noise because it was just at his height. That noise would let Wall-e know he was on the right track. Then, he would feel the bumpy grates in the sidewalk as he rolled overtop of them.

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